I TRANSFORMS NARRATIVE INTO
A UNIFIED CREATIVE VISION
designing cohesive worlds, crafting stunning visuals and
guiding teams to execute consistently across every layer of production.
-
Narrative Consistency
-
Long-Term Franchise Value
-
Cohesive Cross-Media Universes
-
Maximum Budget Efficiency
DECODE
THE NARRATIVE
Uncover the core theme, meaning and structural foundation.
DEFINE
THE VISION
Shape a clear and unified creative direction for the entire project.
DESIGN
THE WORLD
Translate the vision into a cohesive design language across all layers.
EXPAND
THE STORY
Build lore and supporting narratives to deepen and expand the universe.
LEAD
THE EXECUTION
Guide teams through every stage to keep the vision consistent and aligned.
STORYWORLD DIRECTION
-
Scalable Intellectual Property
I was responsible for creating all visuals, sketches, diagrams, storyboards, supporting narratives and reference collections on this website.

FX TV SERIES - research / sketches / 3d / final illustrations
From meticulous research and preliminary sketching, to modeling 3D layouts and finalizing designs for the final photreal concept, I supported the team every step of the way and I am proud to present the extensive work made for the city of Osaka at the beginning of the 17th century.


Story / Design / Storyboards
A story of connection and time, told through a short animatic where words and illustrations intertwine. Both the narrative and the visuals were conceived to evoke the fragile beauty of meeting again, even across time.


STRANGER THINGS
IMMERSIVE EXPERIENCE
Responsible from first ideation to sketches and finalized images
made with Photoshop and some very basic 3D


THE NEVERS
TV SERIES - set design ideation / sketches / 3D / final illustration
I had the unique opportunity to collaborate with veteran Production Designer Gemma Jackson and to establish the distinctive design language of The Nevers' Universe, designing some of the show's most unique sets from start to finish.


THE MEDICI
metaverse - ideation / sketches / 3D / final illustration
Since the beginning of the project I knew that the space was also meant to be carried over into the Metaverse and had to be conceived as a functional and logical architecture that users could explore and interact with.
I devised the fictional MEDICI hotel in one of the most coveted locations on lake Como and fully designed its glamorous lobby to serve as the photoshoot's virtual location.


MARLOW
SKY ORIGINAL FEATURE FILM - research / sketches / final illustration
From meticulous research and preliminary sketching, to modeling 3D layouts and finalizing designs for the final photreal concept, I supported the team every step of the way and I am proud to present the panoramic view of LA seen by Marlowe's office, which serves as the first shot of the film and is the first glimpse into the story's tone and look.


THEY ALL FLOAT
IP RIDE - ideation / sketches / final illustration
An original idea for the entrance was needed.
Who wouldn't love to wear the little yellow coat, and find himself on that paper boat, rolling inescapably toward the drain,
with Pennywise’s face waiting for him...


BERNABEU MUSEUM
EXPERIENTIAL DESIGN - ideation / sketches / 3D / final illustration
Development of an extensive installation on the highest tier of the stadium, showing the history of Real Madrid through his players.
The logic driving the installation was to deconstruct the lateral walls of the upper terrace and make the sculptures of the players gradually emerge from the stone..


CREATING WORLDS FOR FILMS
Gnomon Workshop - ideation / skteches / illustration
In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed.


PEARL QUEST
Theme Park - ideation / sketches / 3D / final illustration
Pearl Quest is an exciting Dark Ride project for China's Wanda Group.
It forms part of an expansive retail and entertainment hub in Qingdao and I was responsible for designing the digital environments of the ride and bringing to life a vast, palatial city plunged in the secluded depths of the ocean.




INSTITUTE
Architectural project - ideation / sketches / 3D / final illustration
I was tasked to design a cultural center to showcase the culture and historical artefacts of one of the most magical places on the planet. The cultural center is an extensive development which will cover a surface of over 28000 square meters

About
With a Master’s degree in Architecture and extensive experience across London and Los Angeles, Francesco Corvino is a Storyworld Director known for taking world design far beyond surface-level aesthetics.
He approaches world-building as an interconnected ecosystem, grounding imaginative cinematic concepts in functional spatial logic, rich internal lore, and authentic thematic depth.
By leading projects from core narrative analysis and visual development through to cross-team execution, Francesco ensures every layer of production aligns seamlessly—delivering cohesive, scalable storyworlds that captivate audiences and maximize long-term IP value.
VES Award Winner:
Outstanding Environment in an Episode for Shogun (2025)
Emmy Awards Winner:
Outstanding Special Visual Effects for Shogun (2024)
Emmy Awards Winner:
Outstanding Special Visual Effects for Game of Thrones season 4 (2013)
Art Directors Guild Nominee:
Excellence in Production Design Award for Ready Player One (2018)
Should you wish to discuss any forthcoming projects, please do not hesitate to contact:
francesco.corvino@gmail.com
Credits

























































