FRANCESCO CORVINO
Concept artist with 15+ years of career in movies, TV series, theme parks, advertising, architectural projects and more.
SHOGUN
FX TV SERIES - research / sketches / 3d/ final illustrations
From meticulous research and preliminary sketching, to modeling 3D layouts and finalizing designs for the final photreal concept, I supported the team every step of the way and I am proud to present the extensive work made for the city of Osaka at the beginning of the 17th century.
MARLOW
SKY ORIGINAL FEATURE FILM - research / sketches / final illustration
From meticulous research and preliminary sketching, to modeling 3D layouts and finalizing designs for the final photreal concept, I supported the team every step of the way and I am proud to present the panoramic view of LA seen by Marlowe's office, which serves as the first shot of the film and is the first glimpse into the story's tone and look.
THE MEDICI
metaverse - ideation / sketches / 3D / final illustration
When I was presented with the opportunity to design the digital location for a fashion photoshoot, I jumped at it and it was a truly rewarding experience.
Since the beginning of the project I knew that the space was also meant to be carried over into the Metaverse and had to be conceived as a functional and logical architecture that users could explore and interact with.
I devised the fictional MEDICI hotel in one of the most coveted locations on lake Como and fully designed its glamorous lobby to serve as the photoshoot's virtual location.
THEY ALL FLOAT
IP RIDE - ideation / sketches / final illustration
An original idea for the entrance was needed.
Who wouldn't love to wear the little yellow coat, and find himself on that paper boat, rolling inescapably toward the drain,
with Pennywise’s face waiting for him...
IT'S UP TO YOU
ARCHITECTURAL PROJECT - ideation / photoreal illustration
"Urban Dichotomy Museum" is an architectural project consisting of two contrasting spaces designed to provoke thought about urbanization. The ground level features an idyllic wooden garden, evoking peace and natural beauty with lush greenery and tranquil pathways. Visitors are then taken by elevator to the treetops, where they encounter a stark reality: the tree trunks are cut, and the greenery is fake. This shocking revelation serves as a powerful warning about the destructive impact of urbanization on natural environments.
STRANGER THINGS WORLD
IP ENTRANCE - ideation / illustration
THE NEVERS
TV SERIES - set design ideation / sketches / 3D / final illustration
I had the unique opportunity to collaborate with veteran Production Designer Gemma Jackson and to establish the distinctive design language of The Nevers' Universe, designing some of the show's most unique sets from start to finish.
BERNABEU MUSEUM
EXPERIENTIAL DESIGN - ideation / sketches / 3D / final illustration
Development of an extensive installation on the highest tier of the stadium, showing the history of Real Madrid through his players.
The logic driving the installation was to deconstruct the lateral walls of the upper terrace and make the sculptures of the players gradually emerge from the stone..
CREATING WORLDS FOR FILMS
Gnomon Workshop - ideation / skteches / illustration
In any film or TV series, architecture and environment design play an important role. In many projects, it becomes of such paramount importance that a “nice” visual isn’t going to cut it — your designs also need to be accurate and fully developed.
PEARL QUEST
Theme Park - ideation / sketches / 3D / final illustration
Pearl Quest is an exciting Dark Ride project for China's Wanda Group.
It forms part of an expansive retail and entertainment hub in Qingdao and I was responsible for designing the digital environments of the ride and bringing to life a vast, palatial city plunged in the secluded depths of the ocean.
INSTITUTE
Architectural project - ideation / sketches / 3D / final illustration
I was tasked to design a cultural center to showcase the culture and historical artefacts of one of the most magical places on the planet. The cultural center is an extensive development which will cover a surface of over 28000 square meters
About
Francesco's dream is taking architecture beyond its traditional confines, where effective logic and extraordinary imagination coalesce creating new, uncharted worlds. A unique blend of architecture and storytelling that never ceases to amaze.
The result is a wide range of works and ideas, spanning films, metaverse, television, commercials, theme parks, videogames and architectural projects, basically any undertaking where architecture plays a pivotal role.
For Francesco designing worlds and spaces is not simply about coming up with a set of shining images but rather about studying his architectures in depth, with a keen eye to detail, function and internal logic.
Francesco's bespoke workflow implements a wide range of techniques, from sketches, to photomanipulation, to a full 3D pipeline ranging from basic layouts down to finalized renders.
With many years of study in Architecture (M.Arch), Design and Visual effects, and with a long career that brought him to many different places, from the golden shores of LA to the huge studios of London, Francesco is not just about creating beautiful places, but about the story told through them. On projects requiring a particular eye for complex architectural development Francesco likes to team up with the talented
M. Valentina Cosani (M.Arch).
Emmy Awards Winner:
Outstanding Special Visual Effects for Shogun (2024)
Emmy Awards Winner:
Outstanding Special Visual Effects for Game of Thrones season 4 (2013)
Art Directors Guild Nominee:
Excellence in Production Design Award for Ready Player One (2018)