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The director requested a more in-depth mechanical study of a possible conveyor belt for the commercial. I spent time designing accurately all the mechanical parts in order to create a functional and aesthetically pleasant conveyor belt. I modeled the object in Maya and rendered in Vray. Small adjustments in Photoshop.
| One version for one of the temples appearing in "Wrath of the Titans". I quickly roughed in the landscape with some painting and than I finalized it with photographs in Photoshop. I modeled, textured and rendered the temple, the monumental stairs and the columns in Maya and Vray. |
| Another, more bucolic, version for one of the temples. Even in this case the landscape was made in Photoshop with painting and photographs, while I made all the architectures in 3d. |

| An early and quick sketch I did to visualize the look of Tartarus. I wanted to play with a strong contrast between the yellow light coming from the bottom, and the cool light coming from the top, enriching the composition with the giant shapes of the rocks. |

| This concept was made for a Mercedes-Benz commercial. The main focus was to create an appropiate shader in Mental-Ray to generate a nice X-Ray effect on the car. The final look of the car was established with Jared Krichevsky. All the other elements of the image were made in Photoshop. |

| The idea behind the commercial was to visualize the designers drawing the parts of the car directly in 3d. This was a detailed representation of the interaction between the designer and the X-Ray car. Everytime the designer draws, the specific part becomes highlighted. |
Concept of a jungle environment I did for "The River" TV series on ABC produced by Steven Spielberg. I helped to establish the overall look of the Jungle landscape and of "The Magus" ship. |
| Digital Matte Painting I did for the opening shot of "Archetype", the new movie of Aaron Sims. The whole landscape was made in Photoshop with painting and photographs. I modeled and rendered the towers in Maya and Vray and textured on the greyscale model with Photoshop. |
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| The towers were accurately designed in Autocad in order to create a fully functioning and believable structure. |
| Concept for the Gillette commercial "Homage", made by The Mill VFX company. The director wanted from the beginning a detailed and photoreal visualization of the commercial. This was a moonscape representing the human conquest of space. |
| This was another concept representing the first flight of the Wright brothers. The two concepts were fully made in Photoshop with photographs. |
| Sci-fi hallway I made for the Aaron Sims Company. The entire environment was made in Maya and Vray, adding just final elements in Photoshop. |

| External view of the hallway. The structure was studied in all its details in order to create a convincing architecture. |

| The goal of the commercial for Autotrader was to show cars racing inside the nervous system of a customer. I decided that a dark sci-fi look would have been a great opportunity to create an exciting environment. |

| Another view inside a neuron. |

| Alternative version inside an artery. |
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